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1. TriExporter - in EVE Technology Lab [original thread]
Edited by: Danni Arkada on 18/04/2010 01:22:03 Originally by: Kolatha For the most part you won't notice on a symmetrical model like the brutix. For asymmetrical models like the incursus you will notice. See this post and note whic...
- by Danni Arkada - at 2010.04.18 01:20:00
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2. TriExporter - in EVE Technology Lab [original thread]
Not sure on that flipping, because I used almost different techniques (I don't mean to muddy the waters, here), and got good results with 3ds Max Design 2010 (just got my demo copy, and rendered these two beauties last night, tho I need to work on...
- by Danni Arkada - at 2010.04.16 14:03:00
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3. TriExporter - in EVE Technology Lab [original thread]
Originally by: Ix Forres Originally by: Danni Arkada And here is the re-rendered version with a few bonuses.. http://www.dreadnet.org/rendered/gallente_t1_cruisers.png or for a slightly larger version: http://www.dreadnet.org...
- by Danni Arkada - at 2008.05.30 02:31:00
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4. TriExporter - in EVE Technology Lab [original thread]
And here is the re-rendered version with a few bonuses.. http://www.dreadnet.org/rendered/gallente_t1_cruisers.png or for a slightly larger version: http://www.dreadnet.org/rendered/gallente_t1_cruisers_1920x1080.png
- by Danni Arkada - at 2008.05.30 00:32:00
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5. TriExporter - in EVE Technology Lab [original thread]
Quote: When I messed with this a couple years ago, I put an ambient light in the corner of my scene to represent a "sun" like light. It possible that you could put a sphere in that spot, assign a light to emit from it, and give it a glowing ...
- by Danni Arkada - at 2008.05.29 22:51:00
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6. TriExporter - in EVE Technology Lab [original thread]
Originally by: Danni Arkada Originally by: Ix Forres Danni: Looks good. Try adding a Smooth modifier to the ship's mesh, checking the 'auto smooth' box and adjusting the threshold. Is your background map correctly set up? As in, wh...
- by Danni Arkada - at 2008.05.29 18:56:00
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7. TriExporter - in EVE Technology Lab [original thread]
Originally by: Iwana Haulallot has anyone had any luck extracting the problematic models? I need the nyx and moros model especially for an upcoming movie. Ive tried looking for a newer version on the Granny2.dll but had no luck. can someo...
- by Danni Arkada - at 2008.05.29 14:10:00
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8. TriExporter - in EVE Technology Lab [original thread]
Originally by: Ix Forres Danni: Looks good. Try adding a Smooth modifier to the ship's mesh, checking the 'auto smooth' box and adjusting the threshold. Is your background map correctly set up? As in, when you move camera, does the backgro...
- by Danni Arkada - at 2008.05.29 13:23:00
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9. TriExporter - in EVE Technology Lab [original thread]
Edited by: Danni Arkada on 29/05/2008 03:15:10 So, I think I am getting things figured out, bit by bit. After following these steps, I was able to get a decent render via 3d studio max 8: 1. Exported model only via triexporter for the celest...
- by Danni Arkada - at 2008.05.29 03:13:00
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10. Rendering the Rorqual with 3DS Max 8 - in EVE Technology Lab [original thread]
I don't know what 4 maps to use for the difuse texture though, there's only a diffuse-a and diffuse-b file :/
- by Danni Arkada - at 2008.05.21 22:21:00
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11. Rendering the Rorqual with 3DS Max 8 - in EVE Technology Lab [original thread]
Ouch, according to triexporter I need to apply the maps 4 times before the whole ship is covered :/
- by Danni Arkada - at 2008.05.21 08:37:00
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